My plans at the moment include a web-based manager that can retrieve games from the site on demand. I'm posting this thread in hopes that this community will provide me with some of the features they would like to see in a management application. This project will be a chance for me to explore new techniques that are off-limits to me in my professional work. To date, all of my development has been in an enterprise environment where my ability to innovate is somewhat stifled. In my professional life, I am a semi-developer (meaning that I develop, but it isn't my primary job role). I realize that a similar project already exists and has been in development for some time now, and my aim is not to usurp that work but to use this project to build my development skills. Might have gotten some if it had porn in it though.I am in the early phases of developing a web-based game manager applications to manage local game libraries. But they hardly got any financial interest. At least there the gunplay actually works. Like you want another solo developer FPS, that has no porn in it? Go try out the Ghostship games, like the newest one Ghostship Chronicles. If the porn wasn't in the game, probably no one would look at Delta Zone, as its just another poorly designed shooter on the market, but people give it a pass because it has porn in it. But they look at you and fire once, and you are dead basically. Like seriously, you stun a Corporate and dump an entire clip of highest quality ammo, with a full composite gun, in their face at point blank range and they don't die. Enemies have infinite ammo, are aimbots at a range of 200 meters, and often don't die to a headshot with quality ammo. Like sure I've played games with gun jamming, ie AVP Classic 2000, or Fallout 3 (if you fired a gun with 20% or lower durability it would frequently jam) but this game takes it to an unreasonable extreme. But with cheats on, even if it jams, hey, I got god mode on so I don't get instant-killed when I try to unjam it. There is nothing challenging with a gun that jams every 2nd or 3rd bullet. I'm a veteran FPS player and most of the mechanics are just there to screw with the player rather than add challenge. I've played most of the builds, and most of the time need to play with cheats, because the gunplay is not well designed. Wouldn't be surprised if its still barely unplayable in 2 years time. Its why most of the gameplay bugs haven't been addressed. > Ghosts that go through walls and floors and hit hard.Ĭlick to expand.Milking yes. > Invisible floors in the crystal cavern. > Getting backstabbed from a rubber banding when you roll and get backstabbed anyway. > Install kill fall damage from a short height. > Losing your currency and having to retrieve it, to get killed and lose that stuff permanently. > Invasions (hate me those darn invasions, especially as they prevent entering the boss arena and invaders often use glitches and exploits to be uber powerful) > Previous death marks (clicking on it, to get killed by the thing they got killed by) One mechanic from souls games that people like/hate. Have to agree to submitting your IP address, so that if you spam stuff, they can easily report you. Have to post 10 messages, in general chat, before can post elsewhere.Ĥ. A bot messages you when you join, and have to do a quick captcha.ģ. There are often ways to prevent trolls and spam bots, that don't require paywalls. But by then, any bugs in Release 13 would be fixed, so any feedback would be totally irrelevant, unless you were paying to get access to latest stable releases. With a free release every 3 months, it would take waiting 1.5 years to see Release 13. Because before the crack came out, the free version was for Release 8, with the latest at Release 13. I'm not saying that porn devs don't deserve every penny, but many gamers can be quite petty with forking over money for a one-time fee structure for feature complete games. Like how many people quibble over Everspace 2's price, but will shell out month to month to support a porn developer. For a fully released and feature complete game. Its often a hard sale to get someone to spend $40 once, on an Indie, and feel like they got their money's worth. Its only Porn indies that can expect to be paid month to month, to develop a game over 6+ years to final build state. Even as awesome as Rimworld, Tynan didn't expect to succeed at a month to month patreon, hence why he went the Kickstarter route. What other developers have to do with this is that most people will not support financially, month to month, for non-porn indies.
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